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Smash Up: Marvel Review: One Welcome Addition to Any Night of Games

MC2 (Marvel Comics 2) is an impression of Marvel Comics whose comics stand for a future different timeline for the Marvel Universe. The footprint was detached from what happens if s occasions? 105 (February 1998), which was the opening night of the Spider-Girl personality, the little girl of Spider-Man of an honest future

The SMASH UP series of AEG and The OP is one of the favorites of the fans for their combination of vertiginous chaos and counterattack strategy, and now the franchise has shocked with Marvel. Instead of extraterrestrial, clowns, cheerleaders and the other myriad of playable features in previous editions, fans can play as their favorite factions of the Marvel Universe with a great exception. Each of the eight features presents its own style of play, and the multiple combinations give the game a welcome reputability, and it is very likely that you discover a combination that works better for you. Smash Up: Marvel is not reinventing the wheel, but provides an already fun experience, a lovely image change from Marvel, which guarantees that it will be a welcome addition to any night of games.

For those who are not familiar with Smash Up in general, the goal is to end as much as victory points at the end of the game, and the first person to obtain 15 points of Victoria starts the final turn. You get Victoria points accumulating bases up to your breaking points, and each base has a different number that you should get to do so.

So, how do the bases break? Well, that will depend on how you use your mallet. You choose two different factions to crush in a deck and in smash up: Marvel including Shield, Six, Ultimate, Free, Avengers, Hydra, Spider-Verse and Masters of Evil. These factions are divided into two main types of letters, characters and actions. You can play a character and an action per turn, but certain letters will allow you to play multiple cards and will also allow the use of special skills and talents. Each chart of character has a power number that contributes to the breaking point of the base, and actions usually affect your letters, the different bases or the cards of your opponent.

The turn is that any number of players can play their cards on a base, and it is the combined power that affects the breaking point. Then, let s say you have two-character letters on a base (which have the topic of several locations in the Marvel Universe such as Castle Zero, Daily Bugle and Haley) that equals 6, and your opponent has some letters that are equivalent to 10. The breaking point of the base is 17, that means that it is currently 16 of power and only needs 1 point to break the base.

While the game presents a turns game, it still feels more frantic than other games because they all occupy the same spaces and are constantly affected each other. While there are multiple bases to choose from the board at any time, each base has different victory point totals and special abilities, so everyone can end up trying to fight for the same base at any time. Some letters allow you to move cards and affect other bases if you are about to reach your breaking point, which causes even more chaos, and then Breaking Base also allows players to use the special talents of your faction before everything is Said and done, so while you could go out with the most points, it could end up suffering some consequences in the following turns.

Half of the fun of smash up: Marvel is testing different combinations and watching how they interact and play. Of course, not all combos will adapt to your game style, as I discovered when I combined Six and SHIELD SINISTER. Shield is a faction that focuses on more power and skills when you have more agents at stake. Meanwhile, Six Sinister are more oriented, with many skills that temporarily reduce the Breaking Point number, which allows you to charge when you have the advantage, which gives you the greatest rewards. Both are great in their own right, but I did not understand them together.

That said, the Masters of Evil and Spider-Verse factions formed a dynamite team. The Spider-Verse faction focuses on the manipulation and movement of the deck, so that the letters of this deck allow you to check your deck and get better letters before or move cards from one base to another at different times. Masters of Evil, on the other hand, focuses on destruction, both for themselves and other characters. You will have options to destroy the charts of the opponent or destroy some of yours to get additional PV points, and when combined with another more agile deck, the results can be fatal.

Another favorite combination was to combine the Ultimate with the Free. Ultimate s mallet focuses on the characters and adds additional power the more they occupy a base. In the same way, they can also reinforce the basic points or move a character with some additional power. The Deck Free also contains some character increases, but mainly focuses on obtaining additional letters and additional actions per turn, so you can see how effective an Ultimate and Free duo can be.

These are just some options available for players, and mixing and combining are part of what makes the game so reputable. The fans of comics will also love the artwork that feels taken from the books and, in some cases, it really is, although even the letters that do not feel like this have a similar style that is mixed.

Smash Up: Marvel

The biggest problem is the massive omission of the X-men. Now, you could do a second game that focused completely on them, and if that is the plan, then it makes sense to some extent. Even so, not having at least one team of including mutants makes it feel incomplete. The only other possible defect is the roof it has. There is no way to add another level of challenge to experience for those who often play, so while the base game offers up to eight factions to try and combine, the most experienced players who find their best combinations may not have a reason To break the game as often as.

Smash up: Marvel is an experience with which franchise fanatics and all things that Marvel will have a great time, but it is also one of the most accessible games in the market, so any group of players cans, and You will enjoy your time with him. This is added to the affordable price, the relatively small size and the simplified rules, perfect for those who are new in the game or the board games in general. It has a roof, so you may not have enough depth for incredibly experienced players, but those who seek to have fun will surely find what they are looking for here.

Rating: 3.5 of 5

Smash Up: Marvel is now available wherever such things are sold. The OP provided a copy for the purpose of this review.

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